TTWOTake-Two Interactive

$213.54-14% 1Y

Is the business good?

Good

A genuinely good business: 7 of 9 health tests passed and margins widening.

2 good, 2 without data
Fundamental health (F-score)7 / 9SEC EDGAR · Mar 31, 2026

High fundamental quality. Nine pass/fail tests of year-over-year health from the filings.

Margin direction, 3 years+21.4 ptsderived

Operating margin has widened over the past few years, the business is getting more profitable per dollar of sales.

Against the whole market›

Percentile against every name Ryufin tracks. Higher is better; the tick marks the middle of the market. Context, not one of the checks above.

Leverage (Debt/EBITDA)bottom 1% of the market

Where this answer is blind. The F-score rewards improvement, so an already-elite company can score mid-pack.

How good a business is TTWO?

Take-Two Interactive earns −3.0% on the capital it employs against a 9.0% cost of capital, so growth costs more than it returns.

−3.0%

Return on invested capital · cost of capital 9.0% · 12 points below what the capital costs: growth destroys value

Operating margin
−2.4%

Operating margin · Electronic Gaming & Multimedia median −2.9% · 12 months to Q1 2027

R&D as % of revenue
16%

R&D as % of revenue

Gross margin
56%

Gross margin

Operating margin by fiscal year
YearOperating margin
FY202119%
FY202214%
FY2023−22%
FY2024−67%
FY2025−78%
FY2026−1.6%
Details›
Gross margin12 months to Q1 2027
56%
Operating margin12 months to Q1 2027
−2.4%
Net margin12 months to Q1 2027
−4.8%
Free cash flow margin
5.1%
R&D as % of revenue
16%
Revenue, trailing twelve months
$6.69B
Free cash flow, trailing twelve months
$338M
Net income, trailing twelve months
−$320M
Return on invested capitaloperating profit after tax ÷ debt + equity − cash
−3.0%

Margins, capital and share counts from the statements as filed with the SEC; cash conversion is operating cash flow over operating profit after tax.